AI Insights · Timothy · September 2021
Top 5 Educational Games on Android in Romania for Q3 2021
Discover the performance of the top 5 educational games on the Android platform in Romania during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the educational games segment on the Android platform in Romania saw varied performance metrics across the top 5 apps. The data, sourced from Sensor Tower, reveals intriguing trends in downloads, revenue, and active users.
Lingokids - Play and Learn exhibited a notable increase in weekly revenue, peaking at approximately $668 in mid-September. Weekly downloads surged significantly towards the end of the quarter, reaching 2.8K in the final week of September. Active users also saw a substantial rise, starting from 3.6K in late June and climbing to 6K by the end of September.
Intellecto Kids Learning Games experienced a steady but modest increase in weekly revenue, peaking at $101 in late August. However, weekly downloads showed a fluctuating trend, with the highest being 87 in late August before dropping to 17 by the end of September. Active users mirrored this fluctuation, peaking at 93 in late August but declining to 39 by the end of the quarter.
Kids Learn Languages by Mondly saw its highest weekly revenue at $66 in early August, with notable fluctuations throughout the quarter. Weekly downloads were sporadic, peaking at 52 in the final week of September. Active user data for this app was not provided.
123 Number Games for Kids maintained a relatively stable weekly revenue, averaging around $24 throughout the quarter. Downloads showed a declining trend, starting at 175 in late June and dropping to 97 by the end of September. Active users followed a similar pattern, peaking at 901 in mid-August before declining to 588 by the end of the quarter.
Games for Toddlers 2 Years Old displayed consistent revenue trends, with weekly earnings peaking at $27 in late August. Downloads peaked at 128 in late August but saw a decline to 56 by the end of September. Active users were stable, with a slight increase in late August, reaching 689 before stabilizing around 526 by the end of the quarter.
For a deeper dive into the performance of these educational games, visit Sensor Tower for more detailed insights.